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- Update from version 2.0.20 to 2.0.22
- Update of rootfile
- Changelog
2.0.22:
General:
* Added SDL_RenderGetWindow() to get the window associated with a renderer
* Added floating point rectangle functions:
* SDL_PointInFRect()
* SDL_FRectEmpty()
* SDL_FRectEquals()
* SDL_FRectEqualsEpsilon()
* SDL_HasIntersectionF()
* SDL_IntersectFRect()
* SDL_UnionFRect()
* SDL_EncloseFPoints()
* SDL_IntersectFRectAndLine()
* Added SDL_IsTextInputShown() which returns whether the IME window is currently
shown
* Added SDL_ClearComposition() to dismiss the composition window without disabling
IME input
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint
SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse
should be constrained to the whole window or the center of the window when
relative mode is enabled
* The mouse is now automatically captured when mouse buttons are pressed, and the
hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a
foreign window will be used with OpenGL
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a
foreign window will be used with Vulkan
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an
SDL_QUIT event will be delivered when the last application window is closed
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram
mice show up as joysticks
Windows:
* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to
the D3D9 renderer
Linux:
* Compiling with Wayland support requires libwayland-client version 1.18.0 or later
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of
SDL windows
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor
with compositors that support xdg-decoration
Android:
* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity
Signed-off-by: Adolf Belka <adolf.belka@ipfire.org>
Reviewed-by: Peter Müller <peter.mueller@ipfire.org>
IPFire 2.x - The Open Source Firewall
What is IPFire?
IPFire is a hardened, versatile, state-of-the-art Open Source firewall based on Linux. Its ease of use, high performance in any scenario and extensibility make it usable for everyone. For a full list of features have a look here.
This repository contains the source code of IPFire 2.x which is used to build the whole distribution from scratch, since IPFire is not based on any other distribution.
Where can I get IPFire?
Just head over to https://www.ipfire.org/download
How do I use this software?
We have a long and detailed wiki located here which should answers most of your questions.
But I have some questions left. Where can I get support?
You can ask your question at our community located here. A complete list of our support channels can be found here.
How can I contribute?
We have another document for this. Please look here.
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