sdl2: Update to version 2.0.22

- Update from version 2.0.20 to 2.0.22
- Update of rootfile
- Changelog
   2.0.22:
     General:
	* Added SDL_RenderGetWindow() to get the window associated with a renderer
	* Added floating point rectangle functions:
	    * SDL_PointInFRect()
	    * SDL_FRectEmpty()
	    * SDL_FRectEquals()
	    * SDL_FRectEqualsEpsilon()
	    * SDL_HasIntersectionF()
	    * SDL_IntersectFRect()
	    * SDL_UnionFRect()
	    * SDL_EncloseFPoints()
	    * SDL_IntersectFRectAndLine()
	* Added SDL_IsTextInputShown() which returns whether the IME window is currently
          shown
	* Added SDL_ClearComposition() to dismiss the composition window without disabling
          IME input
	* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint
          SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
	* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse
          should be constrained to the whole window or the center of the window when
          relative mode is enabled
	* The mouse is now automatically captured when mouse buttons are pressed, and the
          hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
	* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a
          foreign window will be used with OpenGL
	* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a
          foreign window will be used with Vulkan
	* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an
          SDL_QUIT event will be delivered when the last application window is closed
	* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram
          mice show up as joysticks
     Windows:
	* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to
          the D3D9 renderer
     Linux:
	* Compiling with Wayland support requires libwayland-client version 1.18.0 or later
	* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of
          SDL windows
	* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor
          with compositors that support xdg-decoration
     Android:
	* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity

Signed-off-by: Adolf Belka <adolf.belka@ipfire.org>
Reviewed-by: Peter Müller <peter.mueller@ipfire.org>
This commit is contained in:
Adolf Belka
2022-05-04 21:51:28 +02:00
committed by Peter Müller
parent 401a2f3db0
commit 6f3da00c53
2 changed files with 4 additions and 4 deletions

View File

@@ -81,7 +81,7 @@
#usr/lib/cmake/SDL2/sdl2-config-version.cmake
#usr/lib/cmake/SDL2/sdl2-config.cmake
usr/lib/libSDL2-2.0.so.0
usr/lib/libSDL2-2.0.so.0.18.2
usr/lib/libSDL2-2.0.so.0.22.0
#usr/lib/libSDL2.la
usr/lib/libSDL2.so
#usr/lib/libSDL2_test.a

View File

@@ -24,7 +24,7 @@
include Config
VER = 2.0.20
VER = 2.0.22
SUMMARY = Simple DirectMedia Layer Library
THISAPP = SDL2-$(VER)
@@ -33,7 +33,7 @@ DL_FROM = $(URL_IPFIRE)
DIR_APP = $(DIR_SRC)/$(THISAPP)
TARGET = $(DIR_INFO)/$(THISAPP)
PROG = sdl2
PAK_VER = 6
PAK_VER = 7
DEPS = alsa
@@ -47,7 +47,7 @@ objects = $(DL_FILE)
$(DL_FILE) = $(DL_FROM)/$(DL_FILE)
$(DL_FILE)_BLAKE2 = 03c6d462674aeb90559003e9f4c74f66833e193d2de3f3975f1e1684c5bdccb5c1b3c64c22c822777a63ee218d87fd04ff047b012d8db30a1565dafa34161623
$(DL_FILE)_BLAKE2 = 7f8b3efa709a0514f6a76df4ffc8b756d287d1e372ed107d0525a22cb5e6a168709136d375b6708b2073a76dd30d1bf06203d2c5c3eb2990e80519c7d1558df5
install : $(TARGET)