mirror of
https://github.com/vincentmli/bpfire.git
synced 2026-04-17 14:33:00 +02:00
- Update from version 2.0.20 to 2.0.22
- Update of rootfile
- Changelog
2.0.22:
General:
* Added SDL_RenderGetWindow() to get the window associated with a renderer
* Added floating point rectangle functions:
* SDL_PointInFRect()
* SDL_FRectEmpty()
* SDL_FRectEquals()
* SDL_FRectEqualsEpsilon()
* SDL_HasIntersectionF()
* SDL_IntersectFRect()
* SDL_UnionFRect()
* SDL_EncloseFPoints()
* SDL_IntersectFRectAndLine()
* Added SDL_IsTextInputShown() which returns whether the IME window is currently
shown
* Added SDL_ClearComposition() to dismiss the composition window without disabling
IME input
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint
SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse
should be constrained to the whole window or the center of the window when
relative mode is enabled
* The mouse is now automatically captured when mouse buttons are pressed, and the
hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a
foreign window will be used with OpenGL
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a
foreign window will be used with Vulkan
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an
SDL_QUIT event will be delivered when the last application window is closed
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram
mice show up as joysticks
Windows:
* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to
the D3D9 renderer
Linux:
* Compiling with Wayland support requires libwayland-client version 1.18.0 or later
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of
SDL windows
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor
with compositors that support xdg-decoration
Android:
* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity
Signed-off-by: Adolf Belka <adolf.belka@ipfire.org>
Reviewed-by: Peter Müller <peter.mueller@ipfire.org>
93 lines
2.8 KiB
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93 lines
2.8 KiB
Plaintext
#usr/bin/sdl2-config
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#usr/include/SDL2
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#usr/include/SDL2/SDL.h
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#usr/include/SDL2/SDL_assert.h
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#usr/include/SDL2/SDL_atomic.h
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#usr/include/SDL2/SDL_audio.h
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#usr/include/SDL2/SDL_bits.h
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#usr/include/SDL2/SDL_blendmode.h
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#usr/include/SDL2/SDL_clipboard.h
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#usr/include/SDL2/SDL_config.h
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#usr/include/SDL2/SDL_cpuinfo.h
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#usr/include/SDL2/SDL_egl.h
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#usr/include/SDL2/SDL_endian.h
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#usr/include/SDL2/SDL_error.h
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#usr/include/SDL2/SDL_events.h
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#usr/include/SDL2/SDL_filesystem.h
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#usr/include/SDL2/SDL_gamecontroller.h
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#usr/include/SDL2/SDL_gesture.h
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#usr/include/SDL2/SDL_haptic.h
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#usr/include/SDL2/SDL_hidapi.h
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#usr/include/SDL2/SDL_hints.h
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#usr/include/SDL2/SDL_joystick.h
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#usr/include/SDL2/SDL_keyboard.h
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#usr/include/SDL2/SDL_keycode.h
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#usr/include/SDL2/SDL_loadso.h
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#usr/include/SDL2/SDL_locale.h
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#usr/include/SDL2/SDL_log.h
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#usr/include/SDL2/SDL_main.h
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#usr/include/SDL2/SDL_messagebox.h
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#usr/include/SDL2/SDL_metal.h
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#usr/include/SDL2/SDL_misc.h
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#usr/include/SDL2/SDL_mouse.h
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#usr/include/SDL2/SDL_mutex.h
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#usr/include/SDL2/SDL_name.h
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#usr/include/SDL2/SDL_opengl.h
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#usr/include/SDL2/SDL_opengl_glext.h
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#usr/include/SDL2/SDL_opengles.h
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#usr/include/SDL2/SDL_opengles2.h
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#usr/include/SDL2/SDL_opengles2_gl2.h
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#usr/include/SDL2/SDL_opengles2_gl2ext.h
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#usr/include/SDL2/SDL_opengles2_gl2platform.h
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#usr/include/SDL2/SDL_opengles2_khrplatform.h
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#usr/include/SDL2/SDL_pixels.h
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#usr/include/SDL2/SDL_platform.h
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#usr/include/SDL2/SDL_power.h
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#usr/include/SDL2/SDL_quit.h
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#usr/include/SDL2/SDL_rect.h
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#usr/include/SDL2/SDL_render.h
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#usr/include/SDL2/SDL_revision.h
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#usr/include/SDL2/SDL_rwops.h
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#usr/include/SDL2/SDL_scancode.h
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#usr/include/SDL2/SDL_sensor.h
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#usr/include/SDL2/SDL_shape.h
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#usr/include/SDL2/SDL_stdinc.h
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#usr/include/SDL2/SDL_surface.h
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#usr/include/SDL2/SDL_system.h
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#usr/include/SDL2/SDL_syswm.h
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#usr/include/SDL2/SDL_test.h
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#usr/include/SDL2/SDL_test_assert.h
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#usr/include/SDL2/SDL_test_common.h
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#usr/include/SDL2/SDL_test_compare.h
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#usr/include/SDL2/SDL_test_crc32.h
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#usr/include/SDL2/SDL_test_font.h
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#usr/include/SDL2/SDL_test_fuzzer.h
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#usr/include/SDL2/SDL_test_harness.h
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#usr/include/SDL2/SDL_test_images.h
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#usr/include/SDL2/SDL_test_log.h
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#usr/include/SDL2/SDL_test_md5.h
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#usr/include/SDL2/SDL_test_memory.h
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#usr/include/SDL2/SDL_test_random.h
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#usr/include/SDL2/SDL_thread.h
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#usr/include/SDL2/SDL_timer.h
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#usr/include/SDL2/SDL_touch.h
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#usr/include/SDL2/SDL_types.h
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#usr/include/SDL2/SDL_version.h
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#usr/include/SDL2/SDL_video.h
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#usr/include/SDL2/SDL_vulkan.h
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#usr/include/SDL2/begin_code.h
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#usr/include/SDL2/close_code.h
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#usr/lib/cmake/SDL2
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#usr/lib/cmake/SDL2/sdl2-config-version.cmake
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#usr/lib/cmake/SDL2/sdl2-config.cmake
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usr/lib/libSDL2-2.0.so.0
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usr/lib/libSDL2-2.0.so.0.22.0
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#usr/lib/libSDL2.la
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usr/lib/libSDL2.so
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#usr/lib/libSDL2_test.a
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#usr/lib/libSDL2_test.la
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#usr/lib/libSDL2main.a
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#usr/lib/libSDL2main.la
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#usr/lib/pkgconfig/sdl2.pc
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#usr/share/aclocal/sdl2.m4
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