mirror of
https://github.com/vincentmli/bpfire.git
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- Update from 2.0.16 to 2.0.18
- Update of rootfile
- Changelog
2.0.18
General:
* The SDL wiki documentation and development headers are automatically kept in sync
* Each function has information about in which version of SDL it was introduced
* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for
various places it might show up in system information
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of
arbitrary shapes using the SDL 2D render API
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate
application data with an SDL texture
* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert
between window coordinates and logical render coordinates
* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized
with vblank at runtime
* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of
SDL_PIXELFORMAT_ARGB8888 pixels
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window
changes what display it's centered on
* Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window
event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be
transparent instead of opaque
* SDL_WaitEvent() has been redesigned to use less CPU in most cases
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse
cursor to an area of a window
* You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event
fields
* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to
query whether a game controller supports rumble
* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether
a joystick supports rumble
* SDL's hidapi implementation is now available as a public API in SDL_hidapi.h
Windows:
* Improved relative mouse motion over Windows Remote Desktop
* Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding
them (defaults off)
Windows/UWP:
* WGI is used instead of XInput for better controller support in UWP apps
Linux:
* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity
that's displayed by the system when the screensaver is disabled
* Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js*
or /dev/input/event* are used as joystick devices
* Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that
will be opened in addition to the normal joystick detection
* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread
priority on Linux
Android:
* Added support for audio output and capture using AAudio on Android 8.1 and newer
* Steam Controller support is disabled by default, and can be enabled by setting the
hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Apple Arcade:
* Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and
SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles
iOS:
* Added documentation that the UIApplicationSupportsIndirectInputEvents key must be
set to true in your application's Info.plist in order to get real Bluetooth mouse
events.
* Steam Controller support is disabled by default, and can be enabled by setting the
hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Signed-off-by: Adolf Belka <adolf.belka@ipfire.org>
Reviewed-by: Michael Tremer <michael.tremer@ipfire.org>
88 lines
3.2 KiB
Plaintext
88 lines
3.2 KiB
Plaintext
###############################################################################
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# #
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# IPFire.org - A linux based firewall #
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# Copyright (C) 2007-2018 IPFire Team <info@ipfire.org> #
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# #
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# This program is free software: you can redistribute it and/or modify #
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# it under the terms of the GNU General Public License as published by #
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# the Free Software Foundation, either version 3 of the License, or #
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# (at your option) any later version. #
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# #
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# This program is distributed in the hope that it will be useful, #
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# but WITHOUT ANY WARRANTY; without even the implied warranty of #
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
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# GNU General Public License for more details. #
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# #
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# You should have received a copy of the GNU General Public License #
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# along with this program. If not, see <http://www.gnu.org/licenses/>. #
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# #
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###############################################################################
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###############################################################################
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# Definitions
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###############################################################################
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include Config
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VER = 2.0.18
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THISAPP = SDL2-$(VER)
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DL_FILE = $(THISAPP).tar.gz
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DL_FROM = $(URL_IPFIRE)
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DIR_APP = $(DIR_SRC)/$(THISAPP)
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TARGET = $(DIR_INFO)/$(THISAPP)
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PROG = sdl2
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PAK_VER = 5
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DEPS = alsa
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###############################################################################
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# Top-level Rules
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###############################################################################
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objects = $(DL_FILE)
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$(DL_FILE) = $(DL_FROM)/$(DL_FILE)
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$(DL_FILE)_MD5 = c1dd33299db5b7091f37d989c68d5212
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install : $(TARGET)
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check : $(patsubst %,$(DIR_CHK)/%,$(objects))
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download :$(patsubst %,$(DIR_DL)/%,$(objects))
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md5 : $(subst %,%_MD5,$(objects))
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###############################################################################
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# Downloading, checking, md5sum
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###############################################################################
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$(patsubst %,$(DIR_CHK)/%,$(objects)) :
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@$(CHECK)
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$(patsubst %,$(DIR_DL)/%,$(objects)) :
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@$(LOAD)
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$(subst %,%_MD5,$(objects)) :
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@$(MD5)
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dist:
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@$(PAK)
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###############################################################################
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# Installation Details
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###############################################################################
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$(TARGET) : $(patsubst %,$(DIR_DL)/%,$(objects))
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@$(PREBUILD)
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@rm -rf $(DIR_APP) && cd $(DIR_SRC) && tar zxf $(DIR_DL)/$(DL_FILE)
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$(UPDATE_AUTOMAKE)
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cd $(DIR_APP) && ./configure \
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--prefix=/usr \
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--disable-static
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cd $(DIR_APP) && make $(MAKETUNING)
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cd $(DIR_APP) && make install
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@rm -rf $(DIR_APP)
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@$(POSTBUILD)
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