mirror of
https://github.com/vincentmli/bpfire.git
synced 2026-04-12 12:15:52 +02:00
- Update from 2.0.18 to 2.0.20
- Update of rootfile
- Changelog
2.0.20:
General:
* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color
data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian
systems) for this parameter.
* Improved accuracy of horizontal and vertical line drawing when using OpenGL or
OpenGLES
* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing
used, to select speed, correctness, and compatibility.
Windows:
* Fixed size of custom cursors
Linux:
* Fixed hotplug controller detection, broken in 2.0.18
Signed-off-by: Adolf Belka <adolf.belka@ipfire.org>
Reviewed-by: Peter Müller <peter.mueller@ipfire.org>
93 lines
2.8 KiB
Plaintext
93 lines
2.8 KiB
Plaintext
#usr/bin/sdl2-config
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#usr/include/SDL2
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#usr/include/SDL2/SDL.h
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#usr/include/SDL2/SDL_assert.h
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#usr/include/SDL2/SDL_atomic.h
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#usr/include/SDL2/SDL_audio.h
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#usr/include/SDL2/SDL_bits.h
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#usr/include/SDL2/SDL_blendmode.h
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#usr/include/SDL2/SDL_clipboard.h
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#usr/include/SDL2/SDL_config.h
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#usr/include/SDL2/SDL_cpuinfo.h
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#usr/include/SDL2/SDL_egl.h
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#usr/include/SDL2/SDL_endian.h
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#usr/include/SDL2/SDL_error.h
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#usr/include/SDL2/SDL_events.h
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#usr/include/SDL2/SDL_filesystem.h
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#usr/include/SDL2/SDL_gamecontroller.h
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#usr/include/SDL2/SDL_gesture.h
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#usr/include/SDL2/SDL_haptic.h
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#usr/include/SDL2/SDL_hidapi.h
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#usr/include/SDL2/SDL_hints.h
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#usr/include/SDL2/SDL_joystick.h
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#usr/include/SDL2/SDL_keyboard.h
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#usr/include/SDL2/SDL_keycode.h
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#usr/include/SDL2/SDL_loadso.h
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#usr/include/SDL2/SDL_locale.h
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#usr/include/SDL2/SDL_log.h
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#usr/include/SDL2/SDL_main.h
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#usr/include/SDL2/SDL_messagebox.h
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#usr/include/SDL2/SDL_metal.h
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#usr/include/SDL2/SDL_misc.h
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#usr/include/SDL2/SDL_mouse.h
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#usr/include/SDL2/SDL_mutex.h
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#usr/include/SDL2/SDL_name.h
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#usr/include/SDL2/SDL_opengl.h
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#usr/include/SDL2/SDL_opengl_glext.h
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#usr/include/SDL2/SDL_opengles.h
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#usr/include/SDL2/SDL_opengles2.h
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#usr/include/SDL2/SDL_opengles2_gl2.h
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#usr/include/SDL2/SDL_opengles2_gl2ext.h
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#usr/include/SDL2/SDL_opengles2_gl2platform.h
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#usr/include/SDL2/SDL_opengles2_khrplatform.h
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#usr/include/SDL2/SDL_pixels.h
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#usr/include/SDL2/SDL_platform.h
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#usr/include/SDL2/SDL_power.h
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#usr/include/SDL2/SDL_quit.h
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#usr/include/SDL2/SDL_rect.h
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#usr/include/SDL2/SDL_render.h
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#usr/include/SDL2/SDL_revision.h
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#usr/include/SDL2/SDL_rwops.h
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#usr/include/SDL2/SDL_scancode.h
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#usr/include/SDL2/SDL_sensor.h
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#usr/include/SDL2/SDL_shape.h
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#usr/include/SDL2/SDL_stdinc.h
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#usr/include/SDL2/SDL_surface.h
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#usr/include/SDL2/SDL_system.h
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#usr/include/SDL2/SDL_syswm.h
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#usr/include/SDL2/SDL_test.h
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#usr/include/SDL2/SDL_test_assert.h
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#usr/include/SDL2/SDL_test_common.h
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#usr/include/SDL2/SDL_test_compare.h
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#usr/include/SDL2/SDL_test_crc32.h
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#usr/include/SDL2/SDL_test_font.h
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#usr/include/SDL2/SDL_test_fuzzer.h
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#usr/include/SDL2/SDL_test_harness.h
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#usr/include/SDL2/SDL_test_images.h
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#usr/include/SDL2/SDL_test_log.h
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#usr/include/SDL2/SDL_test_md5.h
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#usr/include/SDL2/SDL_test_memory.h
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#usr/include/SDL2/SDL_test_random.h
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#usr/include/SDL2/SDL_thread.h
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#usr/include/SDL2/SDL_timer.h
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#usr/include/SDL2/SDL_touch.h
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#usr/include/SDL2/SDL_types.h
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#usr/include/SDL2/SDL_version.h
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#usr/include/SDL2/SDL_video.h
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#usr/include/SDL2/SDL_vulkan.h
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#usr/include/SDL2/begin_code.h
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#usr/include/SDL2/close_code.h
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#usr/lib/cmake/SDL2
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#usr/lib/cmake/SDL2/sdl2-config-version.cmake
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#usr/lib/cmake/SDL2/sdl2-config.cmake
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usr/lib/libSDL2-2.0.so.0
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usr/lib/libSDL2-2.0.so.0.18.2
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#usr/lib/libSDL2.la
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usr/lib/libSDL2.so
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#usr/lib/libSDL2_test.a
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#usr/lib/libSDL2_test.la
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#usr/lib/libSDL2main.a
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#usr/lib/libSDL2main.la
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#usr/lib/pkgconfig/sdl2.pc
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#usr/share/aclocal/sdl2.m4
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