mirror of
https://github.com/vincentmli/bpfire.git
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- Update from version 2.28.3 to 2.28.5
- Update of rootfile
- Changelog
2.28.5
This is a stable bugfix release, with the following changes:
Added support for the HP HyperX Clutch Gladiate controller
Fixed a crash if a controller is disconnected while SDL is opening it
Fixed a crash on Linux if XInput2 isn't available at runtime
2.28.4
This is a stable bugfix release, with the following changes:
Enable clipping for zero sized rectangles in the SDL renderer
Notify X11 clipboard managers when the clipboard changes
Fixed sensor timestamps for third-party PS5 controllers
Added detection for Logitech and Simagic racing wheels
Signed-off-by: Adolf Belka <adolf.belka@ipfire.org>
94 lines
2.8 KiB
Plaintext
94 lines
2.8 KiB
Plaintext
#usr/bin/sdl2-config
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#usr/include/SDL2
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#usr/include/SDL2/SDL.h
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#usr/include/SDL2/SDL_assert.h
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#usr/include/SDL2/SDL_atomic.h
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#usr/include/SDL2/SDL_audio.h
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#usr/include/SDL2/SDL_bits.h
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#usr/include/SDL2/SDL_blendmode.h
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#usr/include/SDL2/SDL_clipboard.h
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#usr/include/SDL2/SDL_config.h
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#usr/include/SDL2/SDL_cpuinfo.h
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#usr/include/SDL2/SDL_egl.h
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#usr/include/SDL2/SDL_endian.h
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#usr/include/SDL2/SDL_error.h
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#usr/include/SDL2/SDL_events.h
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#usr/include/SDL2/SDL_filesystem.h
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#usr/include/SDL2/SDL_gamecontroller.h
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#usr/include/SDL2/SDL_gesture.h
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#usr/include/SDL2/SDL_guid.h
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#usr/include/SDL2/SDL_haptic.h
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#usr/include/SDL2/SDL_hidapi.h
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#usr/include/SDL2/SDL_hints.h
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#usr/include/SDL2/SDL_joystick.h
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#usr/include/SDL2/SDL_keyboard.h
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#usr/include/SDL2/SDL_keycode.h
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#usr/include/SDL2/SDL_loadso.h
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#usr/include/SDL2/SDL_locale.h
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#usr/include/SDL2/SDL_log.h
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#usr/include/SDL2/SDL_main.h
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#usr/include/SDL2/SDL_messagebox.h
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#usr/include/SDL2/SDL_metal.h
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#usr/include/SDL2/SDL_misc.h
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#usr/include/SDL2/SDL_mouse.h
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#usr/include/SDL2/SDL_mutex.h
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#usr/include/SDL2/SDL_name.h
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#usr/include/SDL2/SDL_opengl.h
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#usr/include/SDL2/SDL_opengl_glext.h
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#usr/include/SDL2/SDL_opengles.h
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#usr/include/SDL2/SDL_opengles2.h
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#usr/include/SDL2/SDL_opengles2_gl2.h
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#usr/include/SDL2/SDL_opengles2_gl2ext.h
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#usr/include/SDL2/SDL_opengles2_gl2platform.h
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#usr/include/SDL2/SDL_opengles2_khrplatform.h
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#usr/include/SDL2/SDL_pixels.h
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#usr/include/SDL2/SDL_platform.h
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#usr/include/SDL2/SDL_power.h
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#usr/include/SDL2/SDL_quit.h
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#usr/include/SDL2/SDL_rect.h
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#usr/include/SDL2/SDL_render.h
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#usr/include/SDL2/SDL_revision.h
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#usr/include/SDL2/SDL_rwops.h
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#usr/include/SDL2/SDL_scancode.h
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#usr/include/SDL2/SDL_sensor.h
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#usr/include/SDL2/SDL_shape.h
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#usr/include/SDL2/SDL_stdinc.h
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#usr/include/SDL2/SDL_surface.h
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#usr/include/SDL2/SDL_system.h
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#usr/include/SDL2/SDL_syswm.h
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#usr/include/SDL2/SDL_test.h
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#usr/include/SDL2/SDL_test_assert.h
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#usr/include/SDL2/SDL_test_common.h
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#usr/include/SDL2/SDL_test_compare.h
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#usr/include/SDL2/SDL_test_crc32.h
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#usr/include/SDL2/SDL_test_font.h
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#usr/include/SDL2/SDL_test_fuzzer.h
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#usr/include/SDL2/SDL_test_harness.h
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#usr/include/SDL2/SDL_test_images.h
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#usr/include/SDL2/SDL_test_log.h
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#usr/include/SDL2/SDL_test_md5.h
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#usr/include/SDL2/SDL_test_memory.h
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#usr/include/SDL2/SDL_test_random.h
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#usr/include/SDL2/SDL_thread.h
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#usr/include/SDL2/SDL_timer.h
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#usr/include/SDL2/SDL_touch.h
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#usr/include/SDL2/SDL_types.h
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#usr/include/SDL2/SDL_version.h
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#usr/include/SDL2/SDL_video.h
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#usr/include/SDL2/SDL_vulkan.h
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#usr/include/SDL2/begin_code.h
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#usr/include/SDL2/close_code.h
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#usr/lib/cmake/SDL2
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#usr/lib/cmake/SDL2/sdl2-config-version.cmake
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#usr/lib/cmake/SDL2/sdl2-config.cmake
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usr/lib/libSDL2-2.0.so.0
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usr/lib/libSDL2-2.0.so.0.2800.5
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#usr/lib/libSDL2.la
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usr/lib/libSDL2.so
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#usr/lib/libSDL2_test.a
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#usr/lib/libSDL2_test.la
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#usr/lib/libSDL2main.a
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#usr/lib/libSDL2main.la
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#usr/lib/pkgconfig/sdl2.pc
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#usr/share/aclocal/sdl2.m4
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